Monday, March 28, 2016

Inside Out

A girl named Riley Andersen is born in Minnesota and within her mind, five personifications of her basic emotions — Joy, Sadness, Fear, Disgust, and Anger — gradually come to life. As Riley grows up, her emotions influence her actions via a control console in her mind's Headquarters. Her memories are stored in colored orbs, which are sent into long-term memory each night via a suction tube. The most important "core memories" are housed in a hub and power five "islands," each reflecting a different aspect of her personality. Joy acts as the emotions' leader to keep Riley happy, Disgust guards her health and social status, Fear protects her from danger, and Anger ensures that she is treated fairly, but since none of them understand Sadness's purpose (even Sadness herself), Joy tries to keep her away from the console. When Sadness touches Riley's happy memories, turning them sad, Joy tries to guard them by isolating her.
When Riley is 11 years old, she and her parents move to San Francisco. She is disappointed by their new home and other difficulties: the moving van with all their belongings gets lost, her father is under stress due to his struggling business, and the local pizzeria only serves broccoli as a topping. On Riley's first day at her new school, Sadness causes her to cry in front of her class, creating a sad core memory. Joy tries to dispose of it before it reaches the hub, but instead knocks the other core memories loose during a struggle with Sadness, deactivating the personality islands and rendering them unstable. Joy and Sadness are sucked into the memory tube and taken to the maze-like storage area of long-term memory, taking the core memories with them.
With Joy and Sadness gone, Anger, Fear, and Disgust try to maintain Riley's emotional state, but only end up unintentionally distancing her from her parents, friends and hobbies, making her personality islands gradually crumble and fall, one by one, into the "Memory Dump," an abyss where memories are forgotten. Finally, Anger inserts an idea into the console, prompting Riley to run away, believing the only way she can be happy again is to go back to Minnesota.
Meanwhile, Joy and Sadness encounter Bing Bong, Riley's childhood imaginary friend. He tells them they can get to Headquarters by riding the train of thought. After exploring Riley's mind, the three eventually catch the train, but it is derailed when one of the personality islands collapses when Riley steals a credit card from her mother's purse, leaving Joy and Sadness distraught.
In desperation, Joy abandons Sadness and attempts to ride a "recall tube" back to Headquarters, but a piece of a personality island collapses, breaking the tube and plunging Joy and Bing Bong into the Memory Dump. While despairingly looking through fading memories, Joy discovers a sad memory of a hockey game that was lost that becomes happy when Riley's parents and friends comfort her, causing her to finally realize Sadness serves an extremely important purpose: to alert others when Riley is emotionally overwhelmed and needs help.
Joy and Bing Bong try to use Bing Bong's old wagon rocket to escape the Memory Dump, but after several tries, Bing Bong realizes their combined weight is too much and on the third attempt, jumps out and fades away, sacrificing himself to allow Joy to escape. Joy then uses various tools from around Riley's mind to propel herself and a despondent and unwilling Sadness through the air to Headquarters, to discover that Anger's idea has disabled the console, rendering Riley depressed and apathetic. To the surprise of the others, Sadness (at Joy's insistence) takes control and extracts the idea, reactivating the console and prompting Riley to return home. Source

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